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Another interesting and fast-paced week has gone by at SWG:ANH! There have been lots of ‘ups’ and a couple of ‘downs’, but we are always moving forward. Let’s start with the downs and get the sad part out of the way.
The DOWNs
Rouse, tool-maker extraordinaire, has decided to make his leave-of-absence a permanent one. This has brought a tear to many an eye at SWG:ANH this week. Rouse has been here forever and we all assumed he always would be. But real life called, and he has made the hard decision to say good-bye. We will miss his good humor, his kind heart, and well, everything about him!
The other down was a problem with the Test Center! All of a sudden everything quit working as it should. We couldn’t craft, or ride bikes, or travel or even log in a second time! It was HORRIBLE! Last weekend, everyone sat down and tried to figure out what the trouble could be. At first it looked like there was something wrong with the TC’s connection, and Snow saw some things he could change that would bring some improvements. Then Powerking’s sleuthing turned up something suspicious in the code. When Schmunzel got a look at that, she was able to shed more light on the problem and within 48 hours we were back in business! What teamwork! So that down became an UP! And now for more Ups.
The UPs
Testers and developers continue to wander back into the IRC! We saw Starko a bit this week, which was great! And we also were so pleased by the return of Lloydyboy! He has finished his advanced degree and now has more time to contribute to the effort! Welcome, welcome!
New folks are joining the ranks, also! We welcome new testers Vasilli and DangleJangles! They have both made excellent starts in the testing business.
Special thanks to Hakry for his exceptional recruiting efforts! He has been responsible for several new staff additions in both testing and development! Kudos to Hakry and Linkman214 for the hard work on schems! It is tedious work and we are very appreciative of your dedication.
Dev News
Apathy has begun work on new documentation that will be needed as we move forward. He is off to a great start and we are all looking forward to what comes next!
Schmunzel has been finishing up houses. She added radial options and support for paying of maintenance and listing structure status. She also started to add code for housing signs, and added entry and ban lists for player structures. Player structures can now be set to private. Houses can now be destroyed via the radial. The database now knows the proper amount of lots needed for each player building and she also added necessary information to the database to determine insurance fees for items.
Schmunzel did some fixing on houses and other things, as well. She fixed an issue in player buildings where the cells could be loaded and assigned in random manner, scrambling up the interior. She fixed an issue were houses could not be entered, another where building houses would lead to a client crash, and two issues that arose when buildings were deleted. An issue where a datapad controller for a vehicle could be deleted even though the vehicle was still being spawned was also solved. She re-fixed an issue with energy harvesters shutting down because of loss of power.
Lloydyboy decided to re-familiarize himself with the code by fixing a few bugs! He has been in several different areas making fixes and the QA staff is very pleased to see it!
Bug 870 - You will no longer get a successful sample with a sample size of 0
Bug 1464 – If you train as a Shipwright at the blue frog, you will no longer be given Jedi skills!
Bug 886 – If you are not an Image Designer, and you try to ID someone, you will now get a system message instead of a code string in a UI box
Powerking has gotten camps fully implemented except for some minor db fixes that will be finished soon. The camps are correct sizes, timed to allow re-entry. They are set for healing of HAM and wounds, and correct XP amounts are given. PK has added terminals, but they are not in the database as yet. He fixed an error in EntertainerManager causing wounds and battle fatigue instead of healing it. (How did THAT happen?!) He also added the ThrowTrap OC reference, and basic foraging, but those are not ready for testing just yet. He limited players to one camp at a time.
Snow has been busy taking care of everything and rebuilding the Test Center. We will have a nice clean computer to play in with a new and improved router and excellent connections! Thanks!
Valkyra is working on the Medic profession. She fixed the use of healdamage command. Healdamage now factors in delays, taking into account the player's healing speed skillmod, and uses events and custom flags. She fixed numerous string messages relating to healing damage. The proper use of animation and clienteffect for healing self and healing others have been added. Ranged CM heals are implemented as they are on the same timer as medic heals, however ranged stimpacks are not implemented yet, so all you see is the animation. And lastly she has made corrections so that we can no longer heal creatures we are attacking. _________________
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