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SWGRangers.com :: View topic - Suggestions about template
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Suggestions about template

 
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Luriant
Kreetle
Kreetle


Joined: Nov 27, 2008
Posts: 9

PostPosted: Thu Mar 04, 2010 8:30 am    Post subject: Suggestions about template Reply with quote

I want post it in the ranger templates sticky, but the tread is locked.

I need your opinion about a template that i have in mind.
My goal is to be selfsufficient, good in PVE and a great help in PVP with the members of my clan, but i dont want doctor buffs or armor except in especial battles (DWB). A little spice, music buff, or food (forrage).
And track Jedis and put in the BH terminals Twisted Evil .
And earn money selling organics, and energy with extractors. Be all with only 250 points.

Marksman 4004
Master Rifleman
Master Scout
Ranger 0040
Squad Leader 0034
+15 Skill points

I spent the 15 points in Artisan for search wind/fusion energy, but if i need heal my wounds, for 100 credits i learn novice medic. If my group dont have a entertaiment, i can change. Or Novice Brawler for use Intimidate.
If my PA guild go to Dathomir to kill NS, i learn Squad 3000, for the Terrain Negotiation, but only in special cases.

With +7 Rifle speed, a Voritor Bone Armor with low ham cost, Grey Gabaki has only buff in toughts combats, a MSE with Creatures Harvets Module and a Carrion Spat mount. And a great rifle... this is the principal tool of my inventory.

żAny Suggestions, change, critics?
Sorry for no to be Master Ranger, but i like mask scent over conceal, and my camps are big enought with Master Scout. The points are better in others sides.
_________________
Spanish Player with Low Level in english
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Nadya_Popova
Master Scout
Master Scout


Joined: Jan 23, 2008
Posts: 161
Location: Toto I dont think we are in Kettlemoor any more

PostPosted: Sun Apr 25, 2010 5:48 pm    Post subject: Reply with quote

You need 2 hand for when they run up into your grille

2 hand mind hit does wonders on anything that you didnt shoot out.
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