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SWGRangers.com :: View topic - Ranger Love - Future Server Ideas
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Ranger Love - Future Server Ideas

 
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YT-2000
Scout
Scout


Joined: Jul 25, 2008
Posts: 81
Location: Lancashire, UK

PostPosted: Wed Jul 29, 2009 7:40 am    Post subject: Ranger Love - Future Server Ideas Reply with quote

There's currently a thread on the SWGEmu forums that's discussing possible changes to Ranger. Here's the link:

http://www.swgemu.com/forums/showthread.php?t=27045
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Hebi Aepam
Retired Hunter / Creature Expert (Eclipse)
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Bilos
Scout
Scout


Joined: Apr 30, 2008
Posts: 63

PostPosted: Thu Jul 30, 2009 7:46 pm    Post subject: Reply with quote

I actually like the trap additions! I think one of our old Corros, Calc, wanted to get similar traps inplemented so we could be somewhat PvP viable, but to also have traps that would kick a litte NPC player ass.

Hope they work this in. Then all we need are a few combat specials.
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Tovan
Kreetle
Kreetle


Joined: Dec 26, 2008
Posts: 23
Location: Eureka, Missouri

PostPosted: Mon Feb 08, 2010 9:40 pm    Post subject: Reply with quote

Funny, spies got PvP "traps" after NGE was unleashed...If I recall correctly, commandos also got something, maybe mines...

We'd only been asking for PvP traps since launch...
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Colonel Tovan Cassidine
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Consumer of beverages and eater of foods.

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Nadya_Popova
Master Scout
Master Scout


Joined: Jan 23, 2008
Posts: 161
Location: Toto I dont think we are in Kettlemoor any more

PostPosted: Thu Feb 11, 2010 12:08 pm    Post subject: Reply with quote

I have no problem with those mods, anything that makes me stronger, wont kill me.

Dont give a womprats fuzzy behind what goes on in NGE, its dead game walking.
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