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<title>SWGRangers.com</title>
<link>http://www.swgrangers.com</link>
<description>SWGRangers.com - Emu news and Ranger Basecamp</description>
<language>en-us</language>

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<title>ANH Looking for Testers</title>
<link>http://www.swgrangers.com/modules.php?name=News&amp;file=article&amp;sid=11</link>
<description>&lt;div&gt;From:&lt;br&gt;&lt;a href=&quot;http://www.truegalaxies.com/forums/showthread.php?t=12664&quot;&gt;http://www.truegalaxies.com/forums/showthread.php?t=12664&lt;/a&gt;&lt;/div&gt;&lt;br&gt;&lt;div&gt;Yesterday, 9:50pm&amp;nbsp; &lt;br&gt;&amp;nbsp;Netrex&amp;nbsp; &lt;br&gt;Director &amp;amp; Founder&amp;nbsp;&amp;nbsp; Join Date: Jun 2006&lt;br&gt;Posts: 1,625&lt;br&gt;Faction: Imperial&lt;br&gt;Homeworld: Corellia&lt;br&gt;PA: DEVS&amp;nbsp; &lt;br&gt;&amp;nbsp;&lt;br&gt;SWG:ANH QA Positions (A few slots left). &lt;/div&gt;&lt;br&gt;&lt;div&gt;--------------------------------------------------------------------------------&lt;/div&gt;&lt;br&gt;&lt;div&gt;SWGANH recently allowed us to raise our QA (testing) spots from around 25 to 50. Over the last couple of days staff have nominated people from the community for these spots. &lt;/div&gt;&lt;br&gt;&lt;div&gt;Currently, we have 8 slots left. If you are interested in being an ACTIVE tester, then please send me a PM with the following information:&lt;/div&gt;&lt;br&gt;&lt;div&gt;Quote:&lt;br&gt;Email:&lt;br&gt;What would make you a good tester:&amp;nbsp; &lt;/div&gt;&lt;br&gt;&lt;div&gt;Now I imagine I'll get a lot of PM's, so unfortunately not everyone that sends me a PM will receive a spot. &lt;/div&gt;&lt;br&gt;&lt;div&gt;What will I look for in a tester? Your time on the forums, and how much you've contributed. Once I have chosen the 8 candidates you will all (even those that were nominated by staff if they didn't tell you..) will receive a PM saying you've received a spot. &lt;/div&gt;&lt;br&gt;&lt;div&gt;Now know though testing isn't exactly as fun as you might think, and it may get boring, so be prepared to go for a while testing things that have been on the TC for a long time, as each revision may end up breaking something previously. If you're not prepared to be bored and will get the &amp;quot;not-testing syndrome&amp;quot;, then please don't apply at this time. &lt;/div&gt;&lt;br&gt;&lt;div&gt;I will modify this post once I have chosen the 8 slots..&lt;/div&gt;&lt;br&gt;&lt;div&gt;Thanks!&lt;/div&gt;&lt;br&gt;&lt;div&gt;P.S. VOTE!&lt;br&gt;__________________&lt;br&gt;Netrex&lt;br&gt;Director &amp;amp; Developer &lt;/div&gt;&lt;br&gt;</description>
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<title>PreCU No More</title>
<link>http://www.swgrangers.com/modules.php?name=News&amp;file=article&amp;sid=10</link>
<description>&lt;div&gt;From: &lt;a href=&quot;http://www.swgprecu.com/forums/showthread.php?t=446&quot;&gt;http://www.swgprecu.com/forums/showthread.php?t=446&lt;/a&gt;&lt;br&gt;meanmon13&amp;nbsp; &lt;br&gt;Lead Devloper&lt;br&gt;&amp;nbsp;&amp;nbsp; Join Date: May 2007&lt;br&gt;Posts: 9,014&amp;nbsp; &lt;br&gt;&amp;nbsp;&lt;br&gt;&amp;nbsp;Merger with ANH &lt;/div&gt;&lt;br&gt;&lt;div&gt;--------------------------------------------------------------------------------&lt;/div&gt;&lt;br&gt;&lt;div&gt;PreCUEmu has joined forces with SWGANH. As most of you probably know ANH is closed source, as a result, the frequent updates you've become accustomed to will end. The decision to join ANH wasn't quick or rash, we closely considered it and in the end we decided that in the long run it would benefit the SWG Emulation community. PreCUEmu was quite a run and was very fun. We'll be taking our experience and knowledge to ANH and will hopefully speed them along to a quicker release.&lt;/div&gt;&lt;br&gt;&lt;div&gt;You can find the ANH website and news updates at &lt;a href=&quot;http://www.swganh.com/&quot;&gt;http://www.swganh.com&lt;/a&gt;&lt;/div&gt;&lt;br&gt;&lt;div&gt;--------------------------------------------------------------------------------&lt;br&gt;Last edited by meanmon13 : Yesterday at 04:55 PM.&amp;nbsp; &lt;/div&gt;&lt;br&gt;</description>
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<title>TGCraft.com MultiServer Version Goes Live</title>
<link>http://www.swgrangers.com/modules.php?name=News&amp;file=article&amp;sid=9</link>
<description>&lt;div&gt;From: &lt;a href=&quot;http://www.tgcraft.com/&quot;&gt;http://www.tgcraft.com&lt;/a&gt;&lt;/div&gt;&lt;br&gt;&lt;div&gt;08-May-08 : 19:00 BST&lt;br&gt;Go live with multi-server version.&lt;/div&gt;&lt;br&gt;&lt;div&gt;It's still a beta but hopefully a lot of the easy bugs are out of the way.&lt;/div&gt;&lt;br&gt;&lt;div&gt;First thing I need to do correct schematic 'best resource' because at the moment it takes data from all servers :(&lt;/div&gt;&lt;br&gt;&lt;div&gt;After that I need to do is reapply the changes for 'personal resource list' which are temporarily out of action.&lt;/div&gt;&lt;br&gt;</description>
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<title>Persistent Worlds Update 5/5/08</title>
<link>http://www.swgrangers.com/modules.php?name=News&amp;file=article&amp;sid=8</link>
<description>&lt;div&gt;From: &lt;a href=&quot;http://www.persistentworlds.net/index.php?name=Forums&amp;file=viewtopic&amp;t=48&quot;&gt;http://www.persistentworlds.net/index.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=48&lt;/a&gt;&lt;/div&gt;&lt;br&gt;&lt;div&gt;Progress report&lt;br&gt;Posted: Mon May 05, 2008 11:58 pm &lt;/div&gt;&lt;br&gt;&lt;div&gt;Hey everyone!&lt;/div&gt;&lt;br&gt;&lt;div&gt;Time for a minor progress report. I know a lot of the testers are waiting for us to move forward. We have hit minor problem but as soon as that is resolved it will make other things fall into place really quickly. &lt;/div&gt;&lt;br&gt;&lt;div&gt;As soon as we get this working as well as spawning the swoops properly we will have a weekend of open testing for everyone so we can stress test a little. Survey &amp;quot;might&amp;quot; be working as well, as this minor problem affects that too.&lt;/div&gt;&lt;br&gt;&lt;div&gt;Stay tuned! &lt;br&gt;Cyberdyn &lt;br&gt;Site Admin&lt;br&gt;&lt;/div&gt;&lt;br&gt;</description>
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<title>SWGANH - Update 5/2/08</title>
<link>http://www.swgrangers.com/modules.php?name=News&amp;file=article&amp;sid=7</link>
<description>&lt;div&gt;From: &lt;a href=&quot;http://www.truegalaxies.com/forums/showthread.php?t=12502&quot;&gt;http://www.truegalaxies.com/forums/showthread.php?t=12502&lt;/a&gt;&lt;/div&gt;&lt;br&gt;&lt;div&gt;Yesterday, 8:58pm&amp;nbsp; &lt;br&gt;snow&amp;nbsp; &lt;br&gt;&amp;nbsp;&amp;nbsp; Join Date: Dec 2006&lt;br&gt;Posts: 463&amp;nbsp; &lt;br&gt;&amp;nbsp;&lt;br&gt;ANH - Current Status of Development... &lt;/div&gt;&lt;br&gt;&lt;div&gt;--------------------------------------------------------------------------------&lt;/div&gt;&lt;br&gt;&lt;div&gt;Hi All,&lt;/div&gt;&lt;br&gt;&lt;div&gt;it's been a while since we've provided an update, and this one isn't going to be all that flashy feature wise, there are things which I wont cover at this time, as they're not fully implemented or are in the process of being done at this time.&lt;/div&gt;&lt;br&gt;&lt;div&gt;All in all, over the past few weeks can be called a BugFix drive, the team is working on cleaning up the bugtracker and stomping out the various bugs on the following aspects of the game:&lt;/div&gt;&lt;br&gt;&lt;div&gt;- Entertainer&lt;br&gt;- Musician&lt;br&gt;- Dancer&lt;br&gt;- Image Designer&lt;br&gt;- World spawns&lt;/div&gt;&lt;br&gt;&lt;div&gt;The tool developer team is currently working on the following:&lt;/div&gt;&lt;br&gt;&lt;div&gt;- Launcher&lt;br&gt;- Schematic Editor&lt;/div&gt;&lt;br&gt;&lt;div&gt;There have also been numerous improvements in terms of stability and speed of the server.&lt;/div&gt;&lt;br&gt;&lt;div&gt;Research, as it's been always, has been a huge thing at ANH, and the last few weeks are really no different, Ready is tirelessly working on gathering the proper data so that upcoming feature additions are done properly and are not simple guesswork.&lt;/div&gt;&lt;br&gt;&lt;div&gt;Thanks again for the ongoing support,&lt;br&gt;ANH &lt;/div&gt;&lt;br&gt;</description>
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<title>Transcript on Dialogue Between SWGEmu and TG</title>
<link>http://www.swgrangers.com/modules.php?name=News&amp;file=article&amp;sid=6</link>
<description>&lt;div&gt;From: &lt;a href=&quot;http://www.truegalaxies.com/forums/showthread.php?t=12511&quot;&gt;http://www.truegalaxies.com/forums/showthread.php?t=12511&lt;/a&gt;&lt;/div&gt;&lt;div&gt;Today, 3:21am&amp;nbsp; &lt;br&gt;&amp;nbsp;Nom Anor&amp;nbsp; &lt;br&gt;Director&amp;nbsp;&amp;nbsp; Join Date: Oct 2006&lt;br&gt;Location: Arkansas&lt;br&gt;Posts: 2,279&amp;nbsp; &lt;br&gt;&amp;nbsp;&lt;br&gt;My Conversation with SWGEmu &lt;/div&gt;&lt;div&gt;--------------------------------------------------------------------------------&lt;/div&gt;&lt;div&gt;As promised, here is the conversation between Smusatto, Ramsey, and myself.&lt;/div&gt;&lt;div&gt;Though we hope this doesn't come off as threatening or just more reasons to hound members about the rules, we need to establish how this thread will be moderated. Some of the questions are controversial and hard hitting. Questions, comments, and opinions are welcome; however, arguing and flaming will not be tolerated. This is an attempt to keep everyone informed and be fair about our decisions at True Galaxies. Adhere to our rules, and this thread will be left open for as long as people have something to say. Constructive criticism will be allowed, but make sure it is CONSTRUCTIVE. Drama and hate will get us nowhere. Please respect what TG and SWGEmu have accomplished this past week. It took mutual understanding and a willingness to listen to restore this friendship.&lt;/div&gt;&lt;div&gt;&amp;lt;NomAnor:We don't see a need to bring up drama, egos, apologies, or public humiliation as a means of rectifying some wrong done to us. I&amp;rsquo;m very blunt and ask hard questions which is what I plan to do here tonight. I expect nothing less from you as this isn't an argument. We are trying to forge something that will benefit both parties. Having said this, the staff has of course discussed concerns and grievances that I'll bring up, so please be prepared to handle me without a political tongue&lt;br&gt;&amp;lt;NomAnor: Ramsey, it's fine if you have to leave before we finish. I have no problem with this conversation being given to all of your staff&lt;br&gt;&amp;lt;NomAnor: Do you guys have any comments on this or problems so far?&lt;br&gt;&amp;lt;Smusatto|atwork: nope&lt;br&gt;&amp;lt;Smusatto|atwork: I'm interested to hear the concerns and grievances =)&lt;/div&gt;&lt;div&gt;&amp;lt;NomAnor: First, I haven't visited your site in some time. Do you have a listing of all current staff and their positions?&lt;br&gt;&amp;lt;Ramsey: Including developers?&lt;br&gt;&amp;lt;NomAnor: Yes&lt;br&gt;&amp;lt;Smusatto|atwork: k admins are myself, Ramsey, Ultyma, Seaseme, PhantmLdr, Kyle, Oru and TheAnswer. Devs are Ramsey, Ultyma, Kyle, Oru, TheAnswer, Bobius, Link, McMahon, Ritter, PanchJr, Voltrox, and some other occasional contributors.&lt;br&gt;&amp;lt;Smusatto|atwork: Mods are DavinFelth, Grija(buughost), Kellina, Rambow, and Sonno&lt;/div&gt;&lt;div&gt;&amp;lt;NomAnor: Has internal strife been an issue since the beginning of this year?&lt;br&gt;&amp;lt;NomAnor: I'm not being accusatory, just covering all corners.&lt;br&gt;&amp;lt;Ramsey: We havent had any internal drama since 2006 iirc.&lt;/div&gt;&lt;div&gt;&amp;lt;NomAnor: What is Ultyma's role in the community?&lt;br&gt;&amp;lt;Smusatto|atwork: He hasn't posted on the forums in months.&lt;br&gt;&amp;lt;Smusatto|atwork: He still helps from time to time in the dev chat.&lt;br&gt;&amp;lt;Smusatto|atwork: but for the most part, he's just hanging around on IRC.&lt;br&gt;&amp;lt;Smusatto|atwork: As for decisions, he has just as much say as the rest of the main devs.&lt;br&gt;&amp;lt;Ramsey: He is certainly part of big decision making, like the decision to go open source (he pushed that movement).&lt;/div&gt;&lt;div&gt;&amp;lt;NomAnor: By returning relations between sites, what is it you are hoping to achieve.&lt;br&gt;&amp;lt;Smusatto|atwork: For starters, a simple recognition that we exist =)&lt;br&gt;&amp;lt;Smusatto|atwork: I'd like to see your community getting involved on our TC too.&lt;br&gt;&amp;lt;Smusatto|atwork: I know some of them already do.&lt;br&gt;&amp;lt;Ramsey: A somewhat unified community.&lt;br&gt;&amp;lt;Smusatto|atwork: I'd also be willing to correspond with your community on updates.&lt;br&gt;&amp;lt;Smusatto|atwork: kinda like some of the other teams already do.&lt;/div&gt;&lt;div&gt;Regarding SWGEmu code&amp;hellip;&lt;br&gt;&amp;lt;Smusatto|atwork: The patches and changesets are heavily tested and picked through before they even go on the public TC&lt;br&gt;&amp;lt;Smusatto|atwork: In fact, they're available for anybody to view&lt;br&gt;&amp;lt;NomAnor: Do you also keep several versions as backup&lt;br&gt;&amp;lt;Ramsey: you can revert to any revision using SVN&lt;br&gt;&amp;lt;Smusatto|atwork: yep&lt;br&gt;&amp;lt;NomAnor: good&lt;br&gt;&amp;lt;Ramsey: SVN revisions cannot be removed, ever.&lt;br&gt;&amp;lt;NomAnor: That is something the less technically minded will be relieved to hear.&lt;br&gt;&amp;lt;NomAnor: Regardless of the team, we have to consider the idea that someone could come in 6 months into live and really screw us...we hate to think like that but we have 20k registered people to consider.&lt;/div&gt;&lt;div&gt;&amp;lt;NomAnor: I guess the only other thing regarding code would be customizability.&lt;br&gt;&amp;lt;Smusatto|atwork: It's pretty wide open with the lua scripts.&lt;br&gt;&amp;lt;Smusatto|atwork: and it's very easy to change on the fly without even rebooting the server&lt;br&gt;&amp;lt;NomAnor: Are the scripts used in things like shuttle wait times or are they more for missions, etc.&lt;br&gt;&amp;lt;Smusatto|atwork: you name it&lt;br&gt;&amp;lt;Smusatto|atwork: just about anything with numerical values&lt;br&gt;&amp;lt;Smusatto|atwork: combat, NPC stats, shuttles, etc, etc&lt;/div&gt;&lt;div&gt;Regarding the state of SWGEmu funds&amp;hellip;&lt;br&gt;&amp;lt;Ramsey: We have enough to get by and pay for the services we currently offer; website, irc, Tc.&lt;br&gt;&amp;lt;Smusatto|atwork: But we expect to see a big spike in donations after an initial release.&lt;br&gt;&amp;lt;NomAnor:We don't have a problem with money from our members supporting the teams, but we want to make sure that any donations sent outside of TG really help those who need and deserve it.&lt;br&gt;&amp;lt;Smusatto|atwork: Well we won't ever solicit donations from your members. It's up to them if they want to contribute or not:&lt;br&gt;&amp;lt;NomAnor: excellent&lt;/div&gt;&lt;div&gt;&amp;lt;NomAnor: What about technical support?&lt;br&gt;&amp;lt;NomAnor: During a beta or live, will we be able to come to you?&lt;br&gt;&amp;lt;Smusatto|atwork: We have a support channel on this server, a support forum on our site, and you can download launchpad enhanced for a simplified installation process.&lt;br&gt;&amp;lt;Smusatto|atwork: Launchpad enhanced will most likely become our official launcher&lt;br&gt;&amp;lt;Ramsey: Well there&amp;rsquo;s a fine line for that. I'm sure a commitment on our end to offer tech support for your server is entirely possible. We are not in the position to supporting content/custom modifications you impose on your server.&lt;br&gt;&amp;lt;Ramsey: As for client/patching support for your community, launchpad enhanced will becoming our official launcher and can get any fix your community needs for their clients.&lt;br&gt;&amp;lt;NomAnor: I'm thinking more along the lines of the server is not handling something efficiently. Do the server communities get priority to contact you saying we really need to figure this XYZ issue out?&lt;br&gt;&amp;lt;NomAnor: We plan to keep pre-cu as it is with tweaks to shuttle wait times and things of that nature, no serious revisions.&lt;br&gt;&amp;lt;Smusatto|atwork: That seems reasonable, but that's something that will ultimately have to be decided closer to a release.&lt;br&gt;&amp;lt;Smusatto|atwork: I would think big server communities would take priority over smaller party servers.&lt;br&gt;&amp;lt;Ramsey: It's hard to make any promises now, since we are at a stage where our capacity does not extend to the realm of 1on1 support.&lt;br&gt;&amp;lt;Ramsey: It is, of course, in our best interests to fix any critical / game crippling bugs.&lt;br&gt;&amp;lt;NomAnor: good&lt;br&gt;&amp;lt;Ramsey: release does not mean we stop and not work.&lt;br&gt;&amp;lt;Ramsey: we will continue to work on the server every day until the pursuit of a more perfect precu cannot be achieved.&lt;/div&gt;&lt;div&gt;&amp;lt;NomAnor: What if we pick ANH or any other team's code over yours even if you release first? How will that impact relations?&lt;br&gt;&amp;lt;Ramsey: Our attitude towards your community will remain pretty much the same as it is now, neutral and hands off.&lt;br&gt;&amp;lt;Ramsey: We won&amp;rsquo;t interfere with your affairs at all.&lt;br&gt;&amp;lt;Ramsey: And I'm not sure how to word this right, but we will not &amp;quot;talk stuff&amp;quot; about your community / cause any disruptions with anything you chose to do.&lt;br&gt;&amp;lt;Ramsey: We will, of course, be welcoming if you chose to use our software&lt;/div&gt;&lt;div&gt;&amp;lt;NomAnor: We require that all communications be handled with professionalism. What should we expect when we need to contact you?&lt;br&gt;&amp;lt;Ramsey: I dont know if you read questions asked in #opendev&lt;br&gt;&amp;lt;NomAnor: sorry, I haven't&lt;br&gt;&amp;lt;Ramsey: But we answer questions to the best of our knowledge and attempt to solve any problem in the most professional manner.&lt;/div&gt;&lt;div&gt;&amp;lt;Smusatto|atwork: was nice talking with you&lt;br&gt;&amp;lt;NomAnor: same to both of you&lt;br&gt;&amp;lt;Smusatto|atwork: take care&lt;br&gt;&amp;lt;NomAnor: if you have any concerns for me, please send me a PM&lt;br&gt;&amp;lt;Ramsey: ditto&lt;br&gt;&amp;lt;NomAnor: later guys &lt;/div&gt;&lt;div&gt;</description>
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<title>SWGEmu BiWeekly Update 5/1</title>
<link>http://www.swgrangers.com/modules.php?name=News&amp;file=article&amp;sid=5</link>
<description>&lt;div&gt;From: &lt;a href=&quot;http://www.swgemu.com/forums/showthread.php?p=182249#post182249&quot;&gt;http://www.swgemu.com/forums/showthread.php?p=182249#post182249&lt;/a&gt;&lt;/div&gt;See the SWGEmu Forum here at SWGrangers.com for a better translation of the post.&lt;br&gt;&lt;div&gt;&lt;br&gt;1) Update Overview: (TOC)&lt;br&gt;-Lairs from PanchJr and Non-creature attacking/combat.&lt;br&gt;-Heightmap tool from Ramsey&lt;br&gt;-Blue Frogs from Bobius&lt;/div&gt;&lt;br&gt;&lt;div&gt;2) Body:&lt;br&gt;PanchJr has setup the framework for attack non-creature objects, and then went on to implementing lairs! &lt;br&gt;[IMG]http://www.panchen.org/screenShot0001.jpg[/IMG]&lt;/div&gt;&lt;br&gt;&lt;div&gt;&lt;br&gt;=====&lt;/div&gt;&lt;br&gt;&lt;div&gt;Ramsey has been working on a tool that will finally be able to retrive a heightmap from the game. The tool attaches itself to the client and injects x/y values, then reads the z value at that location. Tech stuff aside, this tool is almost complete and will be the solution to many of our features just waiting to jump on the TC (housing, better npc movement etc.).&lt;/div&gt;&lt;br&gt;&lt;div&gt;Screenshot: [url]http://swgemu.com/images/heightwoot.jpg[/url]&lt;/div&gt;&lt;br&gt;&lt;div&gt;&lt;br&gt;=====&lt;/div&gt;&lt;br&gt;&lt;div&gt;Bobius is working on implementing Blue Frogs onto the test center. VIDEO below!&lt;/div&gt;&lt;br&gt;&lt;div&gt;[IMG]http://r2buntu.com/bfss.jpg[/IMG]&lt;/div&gt;&lt;br&gt;&lt;div&gt;&lt;br&gt;3) Developer Perspective: (&amp;quot;Round Table&amp;quot;)&lt;/div&gt;&lt;br&gt;&lt;div&gt;Quote:&lt;br&gt;PanchJr:&lt;br&gt;I suppose I could be called the 'quiet developer', I don't say much just like to get the job done. I am also probably the oldest member of the team, I have been coding since the 70's&amp;nbsp; &lt;/div&gt;&lt;br&gt;&lt;div&gt;I joined the SWGEmu team soon after SWGEmu went Open Source and have been doing varied things since. My most noticable contribution being the bazaar code.&lt;br&gt;&lt;/div&gt;&lt;br&gt;&lt;div&gt;Currently I am working on changing the combat system to allow attacks on things other than creatures. I have now finished the coding of this and have done basic testing. Such major changes will need a lot of testing before they reach the test centre however.&lt;br&gt;&lt;/div&gt;&lt;br&gt;&lt;div&gt;Having set up the framework the first non-creature objects I have implemented are lairs.&lt;br&gt;As you can see from the screenshot this is now working.&lt;br&gt;&lt;/div&gt;&lt;br&gt;&lt;div&gt;I am now looking at sorting out all the things that go with lairs. I can get lairs to spawn mobs (including babies) at startup but spawning creatures when the lair is attacked is causing problems. Also I need to work on the creature agro code to work properly in lair groups, so still plenty to do.&lt;/div&gt;&lt;br&gt;&lt;div&gt;Once this is working, as intended, I am tempted to look at implementing a simplified pet system as a stepping stone torwards a full implementation of creature handler.&lt;br&gt;&lt;/div&gt;&lt;br&gt;&lt;div&gt;I will be requesting information from creature handlers and others that remember how lairs and training worked pre-CU I had some CH in my first character's template but never went master (he was primarily a Wookie Musician).&lt;/div&gt;&lt;br&gt;&lt;div&gt;&lt;br&gt;Ramsey:&lt;/div&gt;&lt;br&gt;&lt;div&gt;It's a relief to finally see some closure to the height map problem. We still have to figure out how we are going to load/stream the huge maps, but at least getting them shouldn't be too much of a problem from now on.&lt;br&gt;&lt;br&gt;I had originally started on attempting to generate a heightmap from the terrain files used in the client. I learned a LOT from doing work on that, but the amount of time and effort to do research on each and every single portion of a .trn file was enormous. I started working on it in July of 2007 and eventually gave up on it a few weeks back. &lt;br&gt;&lt;/div&gt;&lt;br&gt;&lt;div&gt;About a week ago, we were talking about ways to load a huge height map and other ways to obtain the z values. The idea of making a &amp;quot;trainer&amp;quot; or tool that reads client memory for the z values dawned upon me as a plausible solution. I haven't written any tool of the sort since Halo 1 came out for PC's (2003?) so I had to relearn the art. Anyway the tool finally started coming together in the past couple of days, and now all that is left to be done is have it call the Z update function. Injecting new x/y coordinates changes the position of the character, but the client doesn't update with a new z coordinate. I assume that the client has a move function that calls a Z update function. An easy way out would be to simply have the tool hold an arrow key down to make the client call a z update, but not move the character off the x/y coordinate we set for it. I'll be trying various things later on in the week as well as, obviously, finding the offset of the z update function and calling it.&lt;/div&gt;&lt;br&gt;&lt;div&gt;So...yea. Heightmaps have almost been conquered! +0.5 &lt;br&gt;&lt;/div&gt;&lt;br&gt;&lt;div&gt;Bobius:&lt;/div&gt;&lt;br&gt;&lt;div&gt;In the past few weeks, I&amp;rsquo;ve mainly been working on squashing a few of the bugs that have been reported. Those fixes should be coming to TC soon. None of that is very exciting, I&amp;rsquo;m afraid, but what is somewhat exciting, is what I&amp;rsquo;m working on now&amp;hellip; Blue Frogs&amp;hellip;&lt;br&gt;&lt;/div&gt;&lt;br&gt;&lt;div&gt;For those of you who don&amp;rsquo;t know, a Blue Frog is an NPC that we can put on the Test Center, which gives out free gear and trains certain professions. Having a Blue Frog is very beneficial for testing purposes in several ways. For instance, as it stands now we have all characters spawn with everything they could possibly need to test every feature in the game. If we add more items, players need to create new characters to get those items. Now with the Blue Frog, you can just go and get a set of crafting tools, if you want to test crafting, or a set of weapons if you want to test combat.&lt;br&gt;&lt;/div&gt;&lt;br&gt;&lt;div&gt;Blue Frogs are not only useful for new players. Sometimes when we fix bugs in the game, it causes items that were created before a specific patch to be unusable. Instead of having you create a new character, we can just make that item available on a blue frog, so you can replace it. Blue Frogs also let us specify certain professions, in which you can be trained for free. This will let you test specific professions without having to grind the xp for them (once xp is put into place of course)&lt;/div&gt;&lt;br&gt;&lt;div&gt;Anyway, enough with the talk. Here it is.&lt;br&gt;&lt;/div&gt;&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;div&gt;&lt;br&gt;Youtube sucks for video quality, so a higher resolution video can be found here - &lt;a href=&quot;http://r2buntu.com/bluefrog.mov&quot;&gt;http://r2buntu.com/bluefrog.mov&lt;/a&gt;&lt;/div&gt;&lt;br&gt;&lt;div&gt;&lt;br&gt;They should be completely finished by the end of the week. &lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;4) Closing:&lt;br&gt;Where does this update leave us:&lt;br&gt;Well, the game is starting to mature more and more every day. It's amazing to see how far we have gone since going open source. With heightmaps, we'll soon have housing on the TC. Lairs now means we'll start to focus on possible missions. Blue frogs, a more friendly test center environment. The possibilities are endless, and really everyone should be excited and look forward to what is coming to the TC. Remember to keep an eye on the assembla/trac timeline page located here: [url]http://public.swgemu.com[/url] (click on trac-&amp;gt;timeline).&lt;br&gt;&lt;/div&gt;&lt;br&gt;&lt;div&gt;We would like to thank the people that regularly sign on the TC, and be as active as they can. Even idling helps us while you are away. The TC has seen stable numbers and we are hoping those numbers keep rising.&amp;nbsp; In fact, the reason some of the bug fixes haven't made it to the test center recently is because the server has been up, without crashing, for over 10 days!&lt;br&gt;&lt;/div&gt;&lt;br&gt;&lt;div&gt;Finally, we'd like to bring some more attention to one of the newer features on the forums; the ability to search for people by their original character name and galaxy.&amp;nbsp;&amp;nbsp; Please read [URL=&amp;quot;&lt;a href=&quot;http://www.swgemu.com/forums/showthread.php?t=9396&quot;&gt;http://www.swgemu.com/forums/showthread.php?t=9396&amp;quot;]this&lt;/a&gt; post[/URL] for a short how to guide explaining how this feature works.&lt;br&gt;&lt;/div&gt;&lt;br&gt;&lt;div&gt;Hope you enjoyed this biweekly update, we look forward to writing the next one!&lt;/div&gt;&lt;br&gt;</description>
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<title>Olive Branch From SWGEmu to True Galaxies</title>
<link>http://www.swgrangers.com/modules.php?name=News&amp;file=article&amp;sid=4</link>
<description>From: &lt;a href=&quot;http://www.truegalaxies.com/forums/showthread.php?t=12467&quot;&gt;http://www.truegalaxies.com/forums/showthread.php?t=12467&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;div class=&quot;normal&quot;&gt;&amp;nbsp; #&lt;a href=&quot;showpost.php?p=185476&amp;postcount=1&quot;&gt;&lt;strong&gt;1&lt;/strong&gt;&lt;/a&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;a href=&quot;report.php?p=185476&quot;&gt;&lt;/a&gt;&amp;nbsp;&amp;nbsp; &lt;/div&gt;&lt;div class=&quot;normal&quot;&gt;&lt;a name=&quot;post185476&quot;&gt;&lt;/a&gt;&amp;nbsp;04-28-2008, 10:26pm &lt;a name=&quot;newpost&quot;&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;a href=&quot;member.php?u=20488&quot;&gt;Smusatto&lt;/a&gt;&amp;nbsp; &lt;/div&gt;&lt;div class=&quot;smallfont&quot;&gt;Community Member&lt;/div&gt;&lt;div class=&quot;smallfont&quot;&gt;&lt;strong&gt;Youngling&lt;/strong&gt;&lt;/div&gt;&amp;nbsp; &lt;div class=&quot;smallfont&quot;&gt;&lt;div&gt;Join Date: Apr 2008&lt;/div&gt;&lt;div&gt;Posts: 2 &lt;/div&gt;&lt;div&gt;&lt;div class=&quot;smallfont&quot;&gt;&lt;strong&gt;An Olive Branch from SWGEmu&lt;/strong&gt; &lt;/div&gt;&lt;div&gt;Hey everyone,&lt;br&gt;&lt;br&gt;I know some of you may recognize me. Some of you may not. I've been with the SWGEmu team as a community relations rep for about a year and a half now. I'm writing this post to extend an olive branch to this community from the SWGEmu team. &lt;br&gt;&lt;br&gt;I'm fully aware of all the harsh words that have been exchanged in the past, but I feel like they're best left there, in the past. It's been some time since we made it known that anyone and everyone will be able to get the binaries for SWGEmu's server, but I still see people around here under the impression that this community will be excluded. I'm sorry some of you still think that and completely understand why you did in the first place.&lt;br&gt;&lt;br&gt;I also noticed people who recognize that fact, yet they find other reasons for not wanting to give SWGEmu a chance. Reasons such as assuming it will be buggy and unstable or suspecting the SWGEmu team of some dubious plot to fish for data. Well if you've ever been on our test center, you'd know it's anything but unstable and we're doing our best to squash all the bugs that come up. As for the data mining rumor, I'm not sure if there's anything I can really say to convince the skeptics that we're not out to get you.&lt;br&gt;&lt;br&gt;All I can say is we're not. We want the same thing you want. A stable and bug free pre CU experience that we can play to our hearts' content again. So I'd just like to say that we bare no hard feelings or ill will towards the team here or the community as a whole. I'd really like to squash the beef and at the very least, have you recognize our existence. If that's too much to ask, I understand. If not, I welcome a better relationship between our communities and look forward to seeing you all on our test center.&lt;/div&gt;&lt;/div&gt;</description>
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<title>Height Map Issues</title>
<link>http://www.swgrangers.com/modules.php?name=News&amp;file=article&amp;sid=3</link>
<description>From: &lt;a href=&quot;http://www.swgmods.org/index.php?name=Forums&amp;file=viewtopic&amp;p=6449#6449&quot;&gt;http://www.swgmods.org/index.php?name=Forums&amp;amp;file=viewtopic&amp;amp;p=6449#6449&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;a name=&quot;6446&quot;&gt;&lt;/a&gt;&lt;strong&gt;Gulkia&lt;/strong&gt;&lt;br&gt;&lt;strong&gt;Elder&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Joined: Jan 12, 2007&lt;br&gt;Posts: 67&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.swgemu.com/forums/showthread.php?t=10230&quot;&gt;&lt;strong&gt;www.swgemu.com/forums/...hp?t=10230&lt;/strong&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;Some of the swgemu devs are trying to figure out the best way to implement height maps. They are asking the community for smart ways to do this. &lt;br&gt;&lt;br&gt;got any ideas? (feel free to post your ideas in the swgemu Thread too.)</description>
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<title>Persistent Worlds Launcher Now Public</title>
<link>http://www.swgrangers.com/modules.php?name=News&amp;file=article&amp;sid=2</link>
<description>&lt;div&gt;From: &lt;a href=&quot;http://www.truegalaxies.com/forums/showthread.php?t=12337&quot;&gt;http://www.truegalaxies.com/forums/showthread.php?t=12337&lt;/a&gt;&lt;br&gt;&lt;br&gt;Hello there,&lt;br&gt;&lt;br&gt;Our launcher is now in beta and open for the public. This means as long as you are a registered member of our forums (&lt;a href=&quot;http://www.persistentworlds.net/&quot;&gt;www.persistentworlds.net&lt;/a&gt;) you will be able to download the launcher. We also uploaded the pub14 files to the download section. Later on the launcher will be able to get all patches and pub 14 files for you.&lt;br&gt;&lt;br&gt;You can also download the pub 14 from &lt;a href=&quot;ftp://bean.persistentworlds.net/SWG_Publish_14_Exe.rar&quot;&gt;ftp://bean.persistentworlds.net/SWG_Publish_14_Exe.rar&lt;/a&gt; . Use Winrar to extract the file.&lt;br&gt;&lt;br&gt;Please test it as much as you can and let us know of bugs on our forums.&lt;br&gt;&lt;br&gt;Thanks&lt;br&gt;&lt;br&gt;Cyberdyn&lt;/div&gt;&lt;div&gt;__________________&lt;br&gt;&lt;strong&gt;Persistent Worlds &lt;br&gt;bringing back the pink hot pants in SWG and more.&lt;br&gt;&lt;/strong&gt;&lt;em&gt;join us at irc.persistentworlds.net channel #lobby&lt;/em&gt; &lt;/div&gt;</description>
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